Learning Java by Building Android Games: Learn Java and Android from scratch by building six exciting games, 2nd Edition

Learning Java by Building Android Games: Learn Java and Android from scratch by building six exciting games, 2nd Edition

AUTHOR: John Horton

PUBLISHER: Packt

PAGES: 774

ISBN-10: 1788839153; ISBN-13: 978-1788839150

Develop engaging games for the Android platform with Java

Key Features
* Learn Java, Android, and object-oriented programming from scratch
* Build games including Sub Hunter, Retro Pong, and Bullet Hell
* Create and design your own games, such as an open-world platform game

Book Description
Android is one of the most popular mobile operating systems. It uses the most popular programming language, Java, as the primary language for building apps of all types. Unlike others, this book doesn't assume that youthat you already have Java proficiency.

This new and expanded second edition of Learning Java by Building Android Games teaches you to build Android games from scratch. The difficulty level will grow steadily as you explore key Java topics, such as variables, loops, and design patterns, including code and examples that are written for Java 9 and Android P.At each stage, you will put what you've learned into practice by developing a game. You will build games such as Minesweeper, Retro Pong, and Classic Snake. In the concluding chapters, you will create a time-trial, open-world platform game.

By the end of the book, you will not only have grasped Java and Android but will also have developed 6 cool games for the Android platform.

What you will learn
* Set up a game development environment in Android Studio
* screen locking, screen rotation, and play sound effects
* Respond to a player's touch and program intelligent enemies
* Learn game development concepts, such as collision detection, animating sprite sheets, and simple tracking
* Animate objects at 60 frames per second (FPS) and manage multiple independent objects using object-oriented programming (OOP)
* Understand the essentials of game programming, such as design patterns and entity-component patterns
* Use the Android and Sound Pool APIs, and learn to detect version number
* Build a side-scrolling shooter and an open world 2D platformer using advanced OOP concepts and programming patterns

Who this book is for
Learning Java by Building Android Games is for you if you are completely new to Java, Android, or game programming and want to make Android games. This book also acts as a refresher for those who already have experience of using Java on Android or any other platform without game development experience.

About the Author
John Horton is a programming and gaming enthusiast based in the UK. He has a passion for writing apps, games, books, and blog articles. He is the founder of Game Code School.

Book Category

Android Developer / Asp.Net / Asp.Net MVC / Blockchain / C# / C++ / Computer Science / Database / Game Developer / Java / JavaScript / jQuery / Linux / Maven / MS Sql / MySQL / Networking / Oracle / PHP / Python / Spring / VB.Net / Visual Studio / Web Developer

Disclaimer

Programming books display here are property of respective owners. All information about the book published in this website is in good faith and for general information purpose only.

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