Augmented Reality for Developers: Build practical augmented reality applications with Unity, ARCore, ARKit, and Vuforia

Augmented Reality for Developers: Build practical augmented reality applications with Unity, ARCore, ARKit, and Vuforia

AUTHOR: Jonathan Linowes; Krystian Babilinski

PUBLISHER: Packt

PAGES: 548

ISBN-10: 9781787286436; ISBN-13: 978-1787286436

Build exciting AR applications on mobile and wearable devices with Unity 3D, Vuforia, ARToolKit, Microsoft Mixed Reality HoloLens, Apple ARKit, and Google ARCore

Key Features
* Create unique AR applications from scratch, from beginning to end, with step-by-step tutorials
* Use Unity 3D to efficiently create AR apps for Android, iOS, and Windows platforms
* Use Vuforia, ARTookKit, Windows Mixed Reality, and Apple ARKit to build AR projects for a variety of markets
* Learn best practices in AR user experience, software design patterns, and 3D graphics

Book Description
Augmented Reality brings with it a set of challenges that are unseen and unheard of for traditional web and mobile developers. This book is your gateway to Augmented Reality development-not a theoretical showpiece for your bookshelf, but a handbook you will keep by your desk while coding and architecting your first AR app and for years to come.

The book opens with an introduction to Augmented Reality, including markets, technologies, and development tools. You will begin by setting up your development machine for Android, iOS, and Windows development, learning the basics of using Unity and the Vuforia AR platform as well as the open source ARToolKit and Microsoft Mixed Reality Toolkit. You will also receive an introduction to Apple's ARKit and Google's ARCore! You will then focus on building AR applications, exploring a variety of recognition targeting methods. You will go through multiple complete projects illustrating key market sectors including business marketing, education, industrial training, and gaming.

By the end of the book, you will have gained the necessary knowledge to make quality content appropriate for a range of AR devices, platforms, and intended uses.

What You Will Learn
* Build Augmented Reality applications through a step-by-step, tutorial-style project approach
* Use the Unity 3D game engine with the Vuforia AR platform, open source ARToolKit, Microsoft's * Mixed Reality Toolkit, Apple ARKit, and Google ARCore, via the C# programming language
* Implement practical demo applications of AR including education, games, business marketing, and industrial training
* Employ a variety of AR recognition modes, including target images, markers, objects, and spatial mapping
* Target a variety of AR devices including phones, tablets, and wearable smartglasses, for Android, iOS, and Windows HoloLens
* Develop expertise with Unity 3D graphics, UIs, physics, and event systems
* Explore and utilize AR best practices and software design patterns

Who This Book Is For
The ideal target audience for this book is developers who have some experience in mobile development, either Android or iOS. Some broad web development experience would also be beneficial.

About the Author
Jonathan Linowes is principal at Parkerhill Reality Labs, an immersive media Indie studio. He is a veritable 3D graphics enthusiast, Unity developer, successful entrepreneur, and teacher. He has a fine arts degree from Syracuse University and a master’s degree from the MIT Media Lab. He has founded several successful startups and held technical leadership positions at major corporations, including Autodesk Inc. He is the author of other books and videos by Packt, including Unity Virtual Reality Projects (2015) and Cardboard VR Projects for Android (2016).

Krystian Babilinski is an experienced Unity developer with extensive knowledge in 3D design. He has been developing professional AR/VR applications since 2015. He led Babilin Applications, a Unity Design group that promotes open source development and engages with the the Unity community. Krystian now leads the development at Parkerhill Reality Labs, which recently published Power Solitaire VR, a multiplatform VR game.

Book Category

Android Developer / Asp.Net / Asp.Net MVC / Blockchain / C# / C++ / Computer Science / Database / Game Developer / Java / JavaScript / jQuery / Linux / Maven / MS Sql / MySQL / Networking / Oracle / PHP / Python / Spring / VB.Net / Visual Studio / Web Developer

HRMS & Payroll Web Application

Timekeeping System and Timesheet Processing

Paper timesheets daily time record is to track when employees start and end their work hours a day, but today's technologies used biometric finger scanner or other digital device to record daily time attendance In/Out. read more »

HRMS Employee Shift Schedule

Fixed shift schedule in every employee from Monday to Sunday is required during the processing of timesheet to get man-hour distribution report. This module designed a flexible shift because rest day work can occur in any days, just example of working in Shopping Mall that operates 7 days a week. read more »

HRMS Employee Online Account

Employee can check their available vacation leave, sick leave, pay slip or ability to work at home. Filing of overtime work, request temporary shift schedule and leave benefits is a convenient way using a paperless online form. read more »

Employee Self-Service Online Filing Form

Delegate work to your employees and get more productive right away with a smart self-service dashboard user account for every employee. Modern HR management tools can help you remove the daily routine task that the system can handle it automatically and easy. read more »

Broken Time Schedule Data Entry and Approval Form

Broken time schedule is not suitable on automating work distribution need module data entry to handle the accurate computation that system get the computed hours during the timesheet processing. The logic of computation is time difference for every time in/out entry that excess of regular 8 hours is overtime work. The approver decide if the overtime work is required to deduct 1 hour OT hour lunch break or OTND lunch break before it approve. read more »