AUTHOR: Jonathan Linowes; Krystian Babilinski
ISBN-10: 9781787286436; ISBN-13: 978-1787286436
Build exciting AR applications on mobile and wearable devices with Unity 3D, Vuforia, ARToolKit, Microsoft Mixed Reality HoloLens, Apple ARKit, and Google ARCore
* Create unique AR applications from scratch, from beginning to end, with step-by-step tutorials
* Use Unity 3D to efficiently create AR apps for Android, iOS, and Windows platforms
* Use Vuforia, ARTookKit, Windows Mixed Reality, and Apple ARKit to build AR projects for a variety of markets
* Learn best practices in AR user experience, software design patterns, and 3D graphics
Augmented Reality brings with it a set of challenges that are unseen and unheard of for traditional web and mobile developers. This book is your gateway to Augmented Reality development-not a theoretical showpiece for your bookshelf, but a handbook you will keep by your desk while coding and architecting your first AR app and for years to come.
The book opens with an introduction to Augmented Reality, including markets, technologies, and development tools. You will begin by setting up your development machine for Android, iOS, and Windows development, learning the basics of using Unity and the Vuforia AR platform as well as the open source ARToolKit and Microsoft Mixed Reality Toolkit. You will also receive an introduction to Apple's ARKit and Google's ARCore! You will then focus on building AR applications, exploring a variety of recognition targeting methods. You will go through multiple complete projects illustrating key market sectors including business marketing, education, industrial training, and gaming.
By the end of the book, you will have gained the necessary knowledge to make quality content appropriate for a range of AR devices, platforms, and intended uses.
What You Will Learn
* Build Augmented Reality applications through a step-by-step, tutorial-style project approach
* Use the Unity 3D game engine with the Vuforia AR platform, open source ARToolKit, Microsoft's * Mixed Reality Toolkit, Apple ARKit, and Google ARCore, via the C# programming language
* Implement practical demo applications of AR including education, games, business marketing, and industrial training
* Employ a variety of AR recognition modes, including target images, markers, objects, and spatial mapping
* Target a variety of AR devices including phones, tablets, and wearable smartglasses, for Android, iOS, and Windows HoloLens
* Develop expertise with Unity 3D graphics, UIs, physics, and event systems
* Explore and utilize AR best practices and software design patterns
Who This Book Is For
The ideal target audience for this book is developers who have some experience in mobile development, either Android or iOS. Some broad web development experience would also be beneficial.
About the Author
Jonathan Linowes is principal at Parkerhill Reality Labs, an immersive media Indie studio. He is a veritable 3D graphics enthusiast, Unity developer, successful entrepreneur, and teacher. He has a fine arts degree from Syracuse University and a master’s degree from the MIT Media Lab. He has founded several successful startups and held technical leadership positions at major corporations, including Autodesk Inc. He is the author of other books and videos by Packt, including Unity Virtual Reality Projects (2015) and Cardboard VR Projects for Android (2016).
Krystian Babilinski is an experienced Unity developer with extensive knowledge in 3D design. He has been developing professional AR/VR applications since 2015. He led Babilin Applications, a Unity Design group that promotes open source development and engages with the the Unity community. Krystian now leads the development at Parkerhill Reality Labs, which recently published Power Solitaire VR, a multiplatform VR game.
Programming books display here are property of respective owners. All information about the book published in this website is in good faith and for general information purpose only.
Please support author by buying hardcopy to the nearest book store in your place or order books in publisher websites.
Most companies provide employee's loans for SSS and Pagibig member, Bank loan, Company salary loan or cash advance etc. Pinoy Web Application create a flexible loan data entry module that can connect to payroll process to deduct automatic to their salary for every pay period, until the loan is zero balance. read more »
Users who allowed to maintain table lookup like branch, project, banks, designation, department, special holidays, regular holiday, loan code, loan type, allowance etc. Those table are used on dropdown selection for data entry form in personal details, job information and allowances. read more »
Online Overtime module allows employee to enter the overtime worked on particular days and request authorization must be applied on their respective login account available for every employee's dashboard. read more »
Online leave management using Pinoy Web Application is the simple way to file a leave of absence with pay. By automating leave approval process can eliminate unexcused absences without filling of leave. Employee self-service dashboard account have an easy interface to apply and view leave request status. The online staff leave planner allows administrators to set up employee information and leave types and policies easily. read more »
Pinoy web application payroll register is a data process that all lists of total information for every pay period upon approved by payroll approver before saving to the payroll register like total gross pay, total overtime, total allowances, total of each type of deduction, and total net pay. The computation for each individual employee like gross pay, net pay, withholding tax, overtime pay and other deduction amount seen in payslip report are stored in database table payroll register. read more »