Great programming reference books that might help you in your project development and get additional knowledge from the author. Support author by buying hardcopy to the nearest book store in your place or order books in their respective publisher websites.

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Author: Judd Ruggill; Ken McAllister; Randy Nichols

Publisher: Routledge Pages: 392

Accessible industry talk and incisive thematic overviews is ideal for anyone interested in games as a global industry, a site of cultural study, or a prospective career path.

Author: Fletcher Dunn; Ian Parberry

Publisher: A K Peters/CRC Press Pages: 846

Provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices.

Author: Timothy M. Wright

Publisher: Cengage Learning PTR Pages: 656

Application programming, full-screen games, input handling, matrix transformations, basic physics, intersection testing, collision detection, and much more.

Author: Sanjay Madhav

Publisher: Addison-Wesley Professional Pages: 528

Learn to use C++ in all facets of real-world game programming, including 2D and 3D graphics, physics, AI, audio, user interfaces, and much more.

Author: Robert Nystrom

Publisher: Genever Benning Pages: 354

You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance.

Author: K. Aava Rani

Publisher: Packt Pages: 140

Unity is a powerful game development engine that provides rich functionalities to create 2D and 3D games, build cross-platform mobile and desktop games.

Author: Ashley Godbold; Simon Jackson

Publisher: Packt Pages: 506

This book will help you master the 2D features available in Unity 5, by walking you through the development of a 2D RPG framework.

Author: Alan Thorn

Publisher: Packt Pages: 380

You will be able to create impressive Artificial Intelligence for enemy characters, customize camera rendering for postprocess effects, and improve scene management.

Author: Joe Hocking

Publisher: Manning Publications Pages: 400

This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs.

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